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It proved to be Original Sin 2's big hook, and the thing that most clearly set it apart from its progenitor. This means it's possible to experience up to four origins in one playthrough, from different perspectives. The system lets players not only pick a character with a fleshed-out backstory, identity and personal quest, they could choose to bring the other origin characters along as party members.
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So the main thing we wanted to do was work on a better, more epic narrative, give it more gravitas, and invest more time on characters and character development." From that goal, the origin system was born. "One of the main critiques of Original Sin was the story could have been better and could have benefited from more gravitas," Van Dosselaer remembers. It’s clear we tried to do something different."įor both Vincke and Van Dosselaer, it was imperative that extra attention was given to the narrative and the dialogue, two things they'd already tried to improve in the Enhanced Edition. But I think when looking from one game to the next, the dialogue is a lot more conversational. "It's a linear experience compared to a game like this, which is completely open. "There are always pros and cons, of course, and there's the learning curve and making sure people understand what it is to write for a game instead of writing a screenplay," says writing director Jan Van Dosselaer.
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